Cybersecurity Roleplaying Workshop: Design & Implement Engaging Incident Response Exercises

A workshop on running tabletop exercises your security team actually wants to show up for.

The problem with most tabletop exercises

Most incident response exercises are a compliance checkbox, and everybody in the room knows it. People protect their turf, argue with the scenario, and check out somewhere around slide twelve of a scripted walkthrough. Nobody learns much, and nobody is better prepared for the real thing.
Klaus Agnoletti facilitating a cybersecurity roleplaying workshop for a small team around a meeting table
Workshop table with a printed character profile sheet for the CFO role, dice and tokens from a cybersecurity roleplaying exercise

What I do instead

This four-hour workshop teaches you Malware & Monsters, the roleplaying framework I built for incident response training. Characters, dice, and a story that reacts to what the players do. You leave able to run exercises your technical people actually engage with, and that build real incident response skills while they are at it.

What You’ll Learn

Framework Fundamentals

  • Core game mechanics that keep it realistic while adding some unpredictability
  • Character development systems that reflect actual organizational roles and technical specializations
  • Incident Master facilitation techniques for managing dynamic scenarios and participant interactions
  • Three-round structure design that mirrors real incident progression from detection through resolution

    Practical Scenario Development

    • MITRE ATT&CK integration for technically accurate attack modeling
    • Inject creation that introduces realistic complications and decision pressure
    • Character conflict design that surfaces organizational tensions and communication challenges
    • Balance: keeping it educational without killing the fun

      Implementation Strategy

      • Organizational adaptation methods for different team sizes and technical skill levels
      • Resource planning including preparation time, materials, and facilitation requirements
      • Getting a yes from management for training that looks like a game

        Workshop Structure

        Short instruction, lots of doing.

        What You Bring, What You Leave With

        Why it works

        There is solid research behind game-based learning for adults, technical fields included, and my own sessions say the same. Roleplaying exercises:

        • Get people to participate because people remember what they felt
        • Reveal communication gaps that a scripted tabletop never gets to
        • Build empathy by making people play a role that is not their own
        • Improve retention of procedures, because you used them instead of reading them

        Surface realistic conflicts around priorities, resources, and authority

        Practical details

        You walk out able to run this yourself the following week. Tools, templates, and a community to lean on when you get stuck.

        Duration 4 hours
        Format Interactive workshop with extensive hands-on development. I prefer running it in person, but virtual can be arranged.
        Group size 8 to 20 participants, so small-group collaboration works
        Price From 3.500 €
        Deliverables Complete scenario package plus implementation planning materials

        Get in touch and we will talk about dates, and about the threats your team should be training against.

        See all hands-on cybersecurity workshops.

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